Showing posts with label Recruiting. Show all posts
Showing posts with label Recruiting. Show all posts

Friday, December 2, 2016

How to Build a 20-man Raiding Team

Every Warcraft expansion we see the same complaints on the forums.
BLIZZARD Make Mythic Flex or 10-man again!
I think you really have different kinds of players. Type A and B.


  1. Type A (Tortoise) Mostly play WoW and rarely unsub and guilds active and going doing various activities. May play side games but don't leave. Tortoise.
  2. Type B (Hare) Episodic and get bored quickly/easily and come and go based on the latest new game release. Hare.
The problem guilds face is a social contract conflict between Type A and Type B players.

The Type A player wants to believe that guild or group is always there and they are a part of something.

The Type B player sees it more like a pick-up basketball game with strangers.  You play a bit and then you are gone and you may or may not see them again.


Guilds will have a mix of both A and B players.

Guild Leaders can also be of type A or type B.

Type A led guilds keep on trucking.  They may have some type B players in their guilds, but the type A's keep the lights on, create a foundation, make a home.

Type B led Guilds come alive with the expansion. A few of their Type A friends might flock to them to join in the pick-up game.   But, each expansion, less and less Type A's will be fooled by the allure of the fleeting team.

Type B Guilds will most likely struggle each expansion.   They have significant amount of flucuation of players.   They start raiding as soon as they reach the quorum minimum 10-man mark.  And even if they have a strong core and complete the heroic raids quickly, they only have their wow-progress numbers to convince others to make the move.   Many will hit a wall to reach mythic raiding.

Type A Guild never left.  When the Type B guilds hares are flitting away to Dark Soul 35 or Skyrim 13, those that remain in the Type B guild see only the type A guilds still standing.  Time to move to a stable home even if it's not as fast, light, brash and powerful.

I think, unless you are a VERY WELL led Type B guild, these guilds will compete with other Type B guilds. They consume each other as transient players "guild upgrade" based on the wow-progress until they can't any more. The lower type B guilds collapse.

Players that tire of the expand / collapse cycle either quit guild raiding or hope to find a guild that's more stable (Type A).

Some of the Type A Guild players might guild upgrade if their more tortoise-like players aren't as fast as the Type B counter parts, but many, having seen the expand/collapse before know better.

Wednesday, June 15, 2016

Leader Moment: Don't be a douche

My guild may just not be your style.  I get it!   But my guild is over 250 people from all walks of life and a multitude of age ranges.   I have learned that each generation has it's own social tolerances of what is acceptable.   Usually the younger the generation the edgier.

I feel I am pretty progressive for a 50 year old southern boy living in the bible belt that I can take a lot of what I would call "aggressive banter".   Perhaps playing WoW has added "salt" to my diet.

Anyhow, last night, I was recruiting and I give my usual spiel about the guild and the the only really simple behavior rule I have.   Essentially it is just a simple "don't be a douche".
  1. Don't bring up topics you know are going to get people all hot and bothered because if it gets you hot an bothered it will definitely do the same for others.
    1. Politics
    2. Gender, Gender inequalities
    3. Sexual Orientation
    4. Race, race relations
  2. Swearing is allowed, but don't be lewd.   And, as a southern boy, this means using any term that's derogatory against women.   You JUST DON'T DO THAT!
  3. Don't troll the trade channel.   Everyone that sees that will immediately think... their guild leader is also a douche because they allow this.
I personally don't think that's really asking too much.  I mean you have a full spectrum of topics to talk about and let's be realistic, 90% of what people talk about is the game anyhow.

And, I always tell folks that in smaller audiences... say like on voice chat, once you get to know the person you are talking to, the barriers will slack a little.

Now, why would have such a restrictive rule.   It is VERY SIMPLE.

Because:
  • I don't want to deal with whispers of the offended.
  • I don't want to deal with the overly emotional.  
  • I don't want to clean up a mess that you could of avoided.
Hey, disagreements happen.  But most people here are here to play WoW.

Play nice!

Check out my write up with dealing with the "offensive".  I guess I need my write up on dealing with the "offended" as well.

Tuesday, June 14, 2016

Guilding up for Legion

With the way people play World of Warcraft today, Guilds have sort of become marginalized and this makes me a little sad.

You can essentially boost a character to end-game and gear up quickly with catch-up mechanisms and essentially complete all the content without ever really engaging with the other people that play.

I get it.  I understand that not everyone has the scheduled play time.  Not everyone can commit to a group of people all over the country and try to organize something larger than the temporary affiliations that the premade finder or raid finder can provide.  And, of course, not everyone has the social temperament to play with others.

But, I seriously feel as if I could never really enjoy this game that way.  Part of what makes me stick to this game as long as I have is not the game play at all, but all the people I have met and get to play it with.   If not for the people, I'd have left long ago.

If you are new to WoW, or if you haven't been guilded for a while, perhaps it's time to give a go.

If you have and had a bad experience, do your homework and try again.  Don't just accept the first guild that you see advertising but ask other members in that guild what it's like first.   Talk to the recruiter and find out what it takes to get involved and what the guidelines will be required.

You may find that guild just for you.  You may not.   But you'll be missing something if you don't try.

Tuesday, May 24, 2016

Guild Recruitment

I haven't been posting much lately.  My game activities have gone from being lackluster to insane with Warlords of Draenor.

I have grown the guild from about 20 players to over 340, with 240 active and about 50 raiders.

I won't claim to be an expert by any means, but over the 2 years of this expansion I did my best to try and define what the guild was about and make sure anyone that joins the guild know in advance what we are so they know coming in what to expect.

Here are the things I tell them right up front before I send ye-ole invite.

  1. How many people are in the guild.  Some people like large and some like small.   And when I mean people I mean people not characters.    /ginfo will tell you accounts which is close enough.    But, it doesn't filter those that are absent.   So, I make sure to export my roster using ALTS add-on and filter it with Google Sheets.
  2. When they can expect player to be online.   This is important if they want to play from 8AM to noon and you guys all come on from 5PM to 10PM.   
  3. About how many they can expect to be online.   That is, I may have 250 players, but usually 10-30 are online in the evenings unless we have a big activity.
  4. What kinds of things the guild does.   Whether you PvP or Raid, when, what's required to join.   
  5. Ask them what they hope from the guild.   I always want to be sure they aren't looking for the 13/13 Mythic raid team when we are the 13/13 Heroic guild with a few toss in mythics.   The goal is to reduce the probability they will leave because you aren't their style of guild.
  6. Tell them Guild Policies up front... the big ones.   Can they curse?  Can they troll trade channel?  Can they use offensive toon names?  How long absent before they are removed, etc.
I also do my homework and look for bad signs.
  1. They claim to be something they are not.   That is, they claim to be a mythic raider but their char sheet says otherwise.   I am not looking for their skills, I am looking for their honesty.
  2. They change guilds frequently.   This is an indicator you might have a problem player.   And, then you can softly nudge them away with phrases like, "I'm not sure we have the kind of guild you want".
  3. They rail on their current guild.  If they are bad-talking their guild, guild leader, raid leader.  This is a sign that they will do the same about you when they leave.
Neutral Signs:
  1. The guild just kind of left me.  This happens a lot right now in WoW.  I am very sympathetic to this kind of player.   They aren't willing to follow the guild in race / server transfers.   Or their friends all went to play Overwatch and they still want WoW.
  2. I pug raid a lot because I don't have a good schedule.   Unless you force players to raid with you, it's great having a few that may or may not be available to fill in and pug raiders still seems to get gear now-a-day.

And after you feel confident they might fit your requirements and they are still interested.  You should let them know, you will be giving them a link to your guild guidelines.  That is, let them know you have rules and how the guild works.   If they are fine, invite away.

There is no promise they will stay, but you should feel more confident that they will be the kind of guildie you can keep long term.