Monday, January 11, 2010

3.3 LFG

I have to say that the new LFG has completely changed the dynamic of WoW for me. Yes, people can sing praises until the high heaven, but I am not sure everything about it is all roses.

For the obvious. DPS has a large queue time. Well, if you can't figure out the math, it's very simple. End-game 25-man raid guilds need 2 tanks, 5 healers and 18 DPS to complete a raid. That's a 3.6:1 ratio for DPS:Heals and a 9:1 ratio for DPS:Tanks. 5-man's need 3:1 ratio for tank and heals. So, a little wait on heals, but a big wait on tanks. Are the numbers this drastic? Probably not. You do have 10-man guilds and you have folks that don't raid at all. But, for the most part, tanks is the shortage. My only advice to DPS is be nice to the tank and wait and see how well they hold aggro. If they are weak, give them a lead. You need them more than they need you.

But not everything about LFG is about whether you can get in the dungeon or not. Some of it is the whole impersonal nature of it. Ever seen this? Enter dungeon, "hi", Pew Pew, "gg", teleport out. Rarely do you talk. You might get an occasional ... "my bad", "watch your aggro", etc. And, DPS that needs tanks badly will sometimes say, "this is a good group, queue again?". Well, of course they will say that because the queue sucks for them. With that impersonal nature, you don't get to meet potentials for new guildies, you rarely get to know other people on the server, so it's really just wham, bam, thank ya mam.

I do admit, that it made leveling and gearing my alt's easy as pie and very quickly you go from greens to 232 T9 purplies, but then what?

And finally, the thing I think that will bite LFG the hardest is burn-out. I think it will cause so much dungeon burn-out that people will be tired of them all very quickly.

What do you think?

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