One of my main stressors as a GM is the idea of making everyone happy. The problem is, you can't. So, if you can't make everyone happy and making everyone happy is your goal, you defacto lose and will be unhappy yourself. As much as I understand this as a guild leader, it doesn't make it easier to live with or deal with. The fact is that you either come to terms with it or you are unhappy.
My other big problem, that I am coming to grips with is how differently I approach playing the game compared to others. Far too often, I project how I feel in a given situation to how others should also feel even if it isn't the case at all. In-so-much as I never want to feel left out, I also never want others to feel the same way as well. I suppose this also sets me up for further disappointment and frustration.
Obviously, these two issues are rooted in the same emotional grounding.
Realization #1: I cannot make people be available.
That is, if I schedule a raid in my oh-so-casual guild, I cannot either get people to agree that they may or may not show up as well as I cannot get them to actually show up at all. The net result is the pressure that you might feel when they do not show to the ones that do. What can you do? Nothing really. It does no good to complain or whine or opine or whatever about those that are absent. All you CAN do is put it on the calendar and see what happens.
Realization #2: PuGs are a pain
Duh. You could have guessed it. If you get almost enough to go, then you have the overwhelming pressure from those present to PuG the remaining slots. I am going to have to make some executive decision here and I'll post more on it when I decide.
So, I guess where I am heading is what is, there is casual, and then, there is CASUAL. People fall somewhere between lowercase and upper and somewhere in there has to be some unhappiness.
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