Wednesday, March 31, 2010

Wintergrasp is Broken

Once upon a time, my server was relatively balanced, but not perfectly.  For the most part the Alliance won Wintergrasp, but it wasn't 100% of the time, it was more like... say 60-70% of the time.   I am sure that the Horde felt Wintergrasp was completely broken.

Somewhere after Ulduar became old hat and ToC-10 was the new thing, the Alliance bored of Wintergrasp and Horde moved in.  Rumors say a lot of allies decided to go horde.  The server changed from being 1.8:1 (ally to horde) to being 2.8:1 horde to alliance.   Now, the Alliance wins Wintergrasp twice per week.  Yes, twice, maybe 3 times.    That means the Horde holds it 99.999% of the time.

As a result the Alliance no longer goes.  It isn't fun to be massacred and camped.

So, what's broken here?

First, why do Wintergrasp now anyhow?  The only thing in there is honor points and a chance at the Vault mini-raid.  You can get better gear outside the Vault and there are tons of ways to get honor.  So, essentially, there isn't a reason which makes what used to be a really fun aspect of the game broken, in my opinion.

What seems odd to me is why the most obvious solution Blizzard could do to fix Wintergrasp is one they already have begun to implement in other battlegrounds and partially implemented in Wintergrasp and that is gating the player count.

If you gated Wintergrasp at say the 5's or the 10's, that is 5 from this side add 5 from that side, etc., eventually people would go knowing that both sides would be balanced, the fight would be tougher and the win would be sweeter.

As it is, bleh, picking my nose has more entertainment value.

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