Wednesday, March 31, 2010

Emblems and WoW End-Game

A lot of discussion goes on about gear inflation, content disuse and such and I waxed on the topic only to be chewed on by the forums.  Essentially the problem, I think, with WoW is layered in the loot.  They need to reduce the loot inflation problem by "leveling" out the content.  All content of equa-level should drop from the same tables.  No more loot farming and the content is all relevant.  Gear should only progress slightly and even that should only vary a bit and then the game is about fun and skill more than gear.

My example:

5-man normal (drop varying level of gear to 200)
5-man heroic emblems buy 201.
5-man heroic (ALL drop 202)
10-man emblems buy 203

10-man (ALL drop 204)
10-man heroic emblems buy 205
10-man heroic (ALL drop 206)
25-man normal emblems buy 205
25-man (ALL drop 206)
25-man heroic (ALL drop 207)

VERY LITTLE DIFFERENCE IN GEAR.  HUGE DIFFERENCE IN DIFFICULTY.

All content is still challenging.
All content might drop something you want.
All content has value.

Emblems should still exists as consolation prizes.

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